This sourcebook provides complete coverage of Lankhmar 's intricate and powerful Thieves' Guild, and also includes background on Lankhmar's government and legal system, plus adventure scenario suggestions.
Each brings the City of Sevenscore Thousand Smokes alive and places your players in the thick of Lankhmar’s dark alleys, shady dealings, and twisted schemes. The Guild of the Grain Merchants is indubitably one of Lankhmar’s wealthiest and most powerful guilds as the grain trade is Lankhmar’s chiefest source of wealth. Each brings the City of Sevenscore Thousand Smokes alive and places your players in the thick of Lankhmar’s dark alleys, shady dealings, and twisted schemes. They would return to Lankhmar and battle the Thieves’ Guild once more in “Thieves’ House.” The idea of the guild of thieves would become common in fantasy and appear in Terry Pratchett’s novels and the Dungeons and Dragons role playing game. The adventures in Savage Tales of the Thieves' Guild can be played independently or interwoven into an ongoing campaign. Lankhmar In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. The adventures in Savage Tales of the Thieves’ Guild can be played independently or interwoven into an ongoing campaign. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Sinister sorcerers summon terrible forces in their crumbling towers. But there is action, adventure, and wealth here too–if your rogues have the skill and bravado to claim it. Thieves' Guild Ill Met in Lankhmar Almost the first law of the Thieves' Guild was never kill the hen that laid brown eggs with a ruby in the yolk, or white eggs with a diamond in the white. Assassins from the Slayers’ Brotherhood work the Tenderloin District. The Master of the Thieves' Guild has a plan to overcome these obstacles--trick Fafhrd into killing the beast and the Gray Mouser into picking the lock, and then steal the relics from the two heroes. They were known to trick local farmers out of their plots of land and form vast areas of slave-worked farmland. After reaping vengeance on the Thieves’ Guild, they leave Lankhmar. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. And hunched figures skitter beneath the streets, waiting for their chance to rise.